Angry Cat Shot
Pull back, release, let the stack fall
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What playing this feels like
Angry Cat Shot works on one gesture: pull back, release, and watch a cat trace an arc into the crates waiting across the gap. That sounds like nothing at all until the later stages start building structures that refuse to collapse when hit head-on.
The fun sits in the fact that this is a physics toy rather than an aiming test. The best target is rarely the enemy itself; it is the beam propping up the whole arrangement. Knock out one support and let the weight of the boxes finish the job, and a stage that resisted a dozen direct hits falls in a single throw. Players who clear the hard stages quickly are the ones who spend two seconds asking what topples if this piece disappears.
Ammunition per stage is limited, and two wasted shots usually mean starting over. Restarting costs almost nothing here, though — stages are short and load instantly — so this suits playing a level or two between other things rather than sitting down for a long unbroken session.