Scary Run
Sound arrives before sight; keep it on
Free to play, no install stepBeen waiting a while with nothing on screen?Open it in a tab of its own
What playing this feels like
Scary Run takes the endless-runner formula and moves it into a dark corridor with something following behind. The dread does not come from anything gruesome on screen; it comes from never once being able to look back.
Jump timing is the whole of survival. Obstacles arrive in groups: some need two jumps in quick succession, others want you to wait half a beat and then leave the ground once. Playing purely on instinct catches the first group and misses the second, because the sets are deliberately built to bait a rhythm and then break it.
The thing worth using properly is sound. In a corridor where you cannot see far ahead, the audio cue nearly always lands before the visual one. Anyone playing muted finds the game harder without quite knowing why — and that is exactly why a fairly ordinary runner earns its place on the horror shelf here.