Shoot Robbers
The wrong figure costs you immediately
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What playing this feels like
A window opens, somebody appears, and there is under a second to decide whether to fire. Some of those figures are not targets at all, and shooting one carries an immediate penalty.
That single rule separates this from every plain shooting gallery. What has to be trained is not a faster press but the ability to stop one in the final fraction of a second. Players who score well let a good number of figures pass untouched because they were not certain — the correct call, even though it feels like a wasted opportunity every time.
The information needed is always in the picture: what is being held, how the figure carries itself as it appears. Early on the distinction is obvious; later rounds cut the viewing time sharply, and that is where memory for detail separates from guesswork.