Stack Jump

Press at the instant the tower stalls

Free to play, no install step
Stack Jump
Cover art for Stack Jump

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What playing this feels like

Stack Jump comes down to one question: when to press. The tower underfoot sways constantly, and the higher you climb the wider that sway becomes, so pressing while the platform is travelling the wrong way throws you clear of the stack.

The trick that works is watching the turning point rather than the character. Every swing contains a fraction of a second where speed drops to nothing before it reverses, and that is the safest window there is. Learn to feel it and the height jumps up in steps rather than creeping.

Nothing here ever ends; there is only your own previous best. That makes it a game to play against the last attempt rather than one to finish, and because it needs a single finger, it is among the few titles that lose nothing at all on a phone.